However, at the same time it also confirms that a massive reduction in fill-rate isn't a guaranteed dead cert for hitting 60fps." "The fact that few have actually noticed that any upscale at all is in place speaks to its quality, and we can almost certainly assume that this effect is not cheap from a computational perspective. "Shadow Fall uses a horizontal interlace, with every other column of pixels generated using a temporal upscale - in effect, information from previously rendered frames is used to plug the gaps," the report explained in their examination. This goes against previous claims made by Sony, and while the number are close, it is a bit deceiving. The single player mode runs at 1080 or 1920x1080p, while multiplayer is at 960x1080p with 50 fps, according to Digital Foundry. ![]() ![]() Killzone: Shadow Fall's multiplayer does not run at true 1080p or 60 fps on the PlayStation 4, according to new reports this week.
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